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KingsQuest1.sol1
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1994-11-27
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King's Quest I Solution
By ???. Edited by PARASITE.
King Edward's domain has been ravaged. Through trickery, three of the
King's items of power have been stolen from him. The kingdom lies in
ruin. Its downfall is imminent. It is up to you, Sir Graham, to recover
the King's treasures. Succeed and you shall be crowned King of Daventry!
Fail and the worst of fates shall befall you.
One word of caution before you start: Never drop anything until you're
told to do so. Once an item is dropped in this game, you cannot pick it
up again. For some reason, you're never weighed down by too many items;
so you should be able to pick up and carry every item with you at all
times. Also, in order to get maximum points, you must pick up everything
you can and look at it, read it, or whatever is required. (I lost 2
points for pouring some water on the ground!) Enough said.
Begin your quest by going northwest to the garden. Once there, pick a
carrot and go west to the other side of the garden, south to the left of
the castle and west to the rock. Stand on the north side of the rock and
move it. Doing so reveals a dark hole. Look in the hole and then get the
dagger. Then go west and swim west across the pond (both screens). Once
out of the pond, go north to the well and west to the gate in the
corral.
Open the gate and enter the corral. When you see the goat, show it the
carrot. Now he'll follow you wherever you go. This is important as
you'll soon see. Exit the corral and head west twice. You may or may not
see a fairy godmother handing out blessings. If you do see her, she'll
give you a short lived protective spell. If you don't see her, no
problem. She'll pop up every now and then.
Now go north to the clover patch and get a clover. This is a four-leaf
clover and will protect you from Leprechauns if the need arises. Go
north to the wooden bridge. (Goat still with you?) As you start to cross
the bridge, an ugly troll bars the way and refuses to let you pass
unless you throw him a treasure. However, your goat, which hates trolls,
rushes the troll and butts him off the bridge! The troll is swept
downriver, never to be seen again. The goat, having fulfilled its use,
strolls away. So wave goodbye and cross the bridge and continue north.
You've found a crotchety old gnome and when you talk to him, he informs
you that he has something to give you that might be useful...but only if
you can guess his name! The crusty old fellow gives you three chances.
Type "IFNKVOHGROGHPRM" and the gnome, in amazement, says "That's Right!"
and leaves a handful of magic beans laying on the ground. The gnome's
name, by the way, is a cryptogram. The alphabet's been reversed and the
new letter set has been substituted for "Rumpelstiltskin".
Get the beans and go east to another wooden bridge. Be careful you
don't fall in the gorge! Cross the bridge and go east to the flower
patch. Plant the beans here and all of a sudden, a huge beanstalk
stretches up out of sight into the clouds! Don't climb it yet, though.
Go east and swim east across the lake. When you exit the lake, continue
east Look in the hole in the big rock as you pass...what an odd green
glowing!) Go east again. A little dwarf may come and make a quick
inspection of your possessions to see if there's anything of value. You
don't have anything of note and he leaves. Now go east once more to the
little beach by the river. Get the pebbles you see laying here then go
west back to the beanstalk. CAUTION! Save your game here. Climbing the
beanstalk is a risky business and you'll most certainly fall off it many
times before you reach the top.
Climb the beanstalk until it enters the clouds. Leave the beanstalk by
going east into the clouds and continue east until you enter an area of
trees. When you reach the first set of trees, head south then east twice
until you come to a tree with a hole in its base. Look in the hole and
get the sling. Go back west twice to the fruit tree then north. Now this
is a bit tricky. There is a tree on the upper right edge of the screen
that you should go to before you go east to the next screen. This area
will give you the most amount of time to evade the giant before he kills
you!
Go east...there he is! Go as quickly as you can and hide behind the
center tree. Make sure Graham is completely hidden behind the tree. Now
just wait there. Eventually, the Giant will become tired and lie down
under the tree and go to sleep. Now's your chance...
The chest he's carrying is King Edward's Magic Chest! Get it and head
west back to the beanstalk. Make sure you walk in the right places or
you'll fall out of the clouds! It would be a good idea to save your game
before you descend. Go back down the beanstalk and head south three
times then east to the well.
Stand on the north side of the well and cut the rope. Cutting the rope
gets the bucket for you. Now lower the rope into the well and climb down
the rope. When you get to the end of your rope (so to speak!), dive
under the water and head southwest into the hole. Careful not to become
tangled in the weeds!
When you exit the hole, you're face to face with a fire-breathing
dragon! Stay in the middle of your screen and go only as far as the
second rock. Throw water on the dragon's fire and he's vanquished! In
fact, he's so embarassed that he moves a boulder blocking the western
exit from the cave and skulks away! On the northern side of the cave is
the King's Magic Mirror! Take the mirror and leave the cave by going
west twice. Outside the cave, you see a large, friendly bird flying back
and forth. We'll get to him later, though, so head south twice to the
stump.
Look in the stump and you see an old canvas pouch. Get the pouch and
look inside it. When you do so, you see it's filled with sparkling
diamonds! Go east and swim east across the lake twice, then continue
east to where you found the dagger and north to the big tree. Climb the
tree and go to the nest. Craddled in the nest is a large golden egg! Get
the egg and climb back down the tree and go north twice to the tree.
Laying on the ground under the tree are walnuts. Get a walnut and open
it. On the inside you find a solid gold walnut! Go east and get the bowl
you see, then go south. Running around the banks of the lake is a
friendly little elf.
Talk to the elf and he's so impressed by your manners that he gives you
a magic ring! Wearing it will make you invisible...but only once! So
save it until you need it!
Go north, east twice and north twice to the back of the woodcutter's
house. Now go west and enter the front door. Inside you see a deplorable
sight. A starving woodcutter and his wife sit dejectedly at an empty
table. Too bad you can't help them...say perhaps that bowl...? Look at
the bowl and you see the word "FILL" written on its bottom. Give the
bowl to the woodcutter. He looks at you wonderering why you'd give them
an empty bowl. Say "FILL" and the simple ceramic bowl fills to the brim
with hot stew! For this precious gift (an unending supply of food!), the
woodcutter gives you his only other possession, an old fiddle laying in
the corner. Get the fiddle (careful you don't fall through the floor!)
and leave the cottage.
So go south from the woodcutter's house, swim across the lake in a
southerly direction, then continue south and go around to the front door
of the Witch's Cottage. (Taste her house if you must, it's quite good!)
Save your game at this point. Open the cottage door and make your way to
the bedroom. Now wait. Eventually, the witch will come home. She won't
see you because you're in the other room. Sneak up on her and push her
into the stove! You done the old hag in and can move about her house
without fear now.
Go to the cabinet on the north wall, open it and take the cheese wedge.
Now go back south and leave the cottage. Now comes the fun part. Go west
and south to the front of the cave where you found the Magic Mirror. The
large friendly bird seems to be waiting for you! Go down to the lower
middle portion of your screen and keep jumping up until the bird (which
is actually a Condor) catches you.
The Condor flies high up in the air and carries you to a small island
which lies in the moat in front of the castle. When he drops you, your
head spins as you try to regain your bearings. There's an odd hole in
the ground here, but don't go down into it just yet. Head west and get
the mushroom you see growing here. Now go back east and down into the
hole. Oops, the long drop seems to have set your head spinning again!
When it stops spinning, go south to the end of the tunnel then
*cautiously* head west.
There's a hungry rat running in circles here and when you talk to it,
he says he won't let you pass until you give him a treasure. Don't get
too close to it! Throw the cheese to the rat. Being hungry, he's just as
satisfied with the cheese as he would have been with a treasure, and he
scurries away into some unseen crevice in the rocks. Go to the door,
open it, and go west through the door.
On the other side of the door is a tiny leprechaun, who, upon seeing
your clover, lets you pass unmolested. Go south and play the fiddle for
the King of the Leprechauns. They dance and dance to your music then
finally they all leave the hall. As the King of the Leprechauns leaves,
he forgets to take his Sceptre! Get the sceptre and look! Next to the
Leprechaun King's throne is King Edward's Magic Shield!
Get the shield and go west up the stairs. Continue west until you come
to the little hole in the western wall. Now, eat your mushroom and
you're shrunken down to a size small enough to allow you to enter the
hole. Go west into the hole and you find yourself in front of the big
rock where you saw the strange green glow! Eventually, you regain your
former size, but wasn't it fun being so tiny?
Go north twice then east three times to the left hand side of the
castle. Walk (carefully!) across the bridge and open the door. Enter the
castle and follow the hallway to the throne of King Edward. Bow to the
King and he descends his throne. You've managed to recover the Strength
of Daventry and the king places his crown upon your head! As he does so,
he falls to the ground in a seizure and dies. Heavy lies the head that
wears the crown. You ascend to the throne to govern Daventry as King
Edward had...guarding the Treasures of Power that you labored so long to
recover. Thus ends the King's Quest...congratulations, King Graham!